<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Vexalia Dev Diary — BaltaSomnia</title><description>Honest, dated notes from building Vexalia.</description><link>https://baltasomnia.com/</link><language>en</language><item><title>The starters become themselves</title><link>https://baltasomnia.com/vexalia/diary/2026-07-21_the-starters-become-themselves/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-21_the-starters-become-themselves/</guid><description>All 31 creatures get a resolution upgrade in one sweep, and the entire human cast gets elbows, real knees, and faces that finally look like themselves.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The prologue plays start to finish</title><link>https://baltasomnia.com/vexalia/diary/2026-07-20_the-prologue-plays-start-to-finish/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-20_the-prologue-plays-start-to-finish/</guid><description>Real cutscenes, a hold-to-skip you can trust, and our full opening act playable from morning one to the last night (no spoilers here).</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Ordinary life moves into the valley</title><link>https://baltasomnia.com/vexalia/diary/2026-07-19_ordinary-life-moves-into-the-valley/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-19_ordinary-life-moves-into-the-valley/</guid><description>Sheep, hens, and a hunting loop arrive, plus the first real version number quietly stamped in the corner of the menu.</description><pubDate>Sun, 19 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The prologue learns to count its days</title><link>https://baltasomnia.com/vexalia/diary/2026-07-19_the-prologue-learns-to-count-its-days/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-19_the-prologue-learns-to-count-its-days/</guid><description>We read the best document this project has produced, then rebuilt sleep itself so the story could be told one real day at a time.</description><pubDate>Sun, 19 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The weekend, and the great dash purge</title><link>https://baltasomnia.com/vexalia/diary/2026-07-19_the-weekend-and-the-great-dash-purge/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-19_the-weekend-and-the-great-dash-purge/</guid><description>The most important day of the prologue lands (we&apos;re not spoiling it), and we finally admit we&apos;d been breaking our own house rule 447 times.</description><pubDate>Sun, 19 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The wolf gets its own skin, and the team grows to fifteen desks</title><link>https://baltasomnia.com/vexalia/diary/2026-07-18_the-wolf-gets-its-own-skin/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-18_the-wolf-gets-its-own-skin/</guid><description>The treehouse wolf finally sheds its borrowed body, and two new roles join the studio: a compositor and a dispatcher who reads everyone&apos;s mail.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Walls that know which side you&apos;re on</title><link>https://baltasomnia.com/vexalia/diary/2026-07-17_walls-that-know-which-side-youre-on/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-17_walls-that-know-which-side-youre-on/</guid><description>A black cube appears in the town square, dollhouse walls learn to hide from every angle, and the studio grows to thirteen roles.</description><pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate></item><item><title>A wolf at the treehouse</title><link>https://baltasomnia.com/vexalia/diary/2026-07-16_a-wolf-at-the-treehouse/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-16_a-wolf-at-the-treehouse/</guid><description>The first real fight in Vexalia isn&apos;t a spar, it&apos;s a defense, and the companions finally got their arms back.</description><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The satchel morning</title><link>https://baltasomnia.com/vexalia/diary/2026-07-15_the-satchel-morning/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-15_the-satchel-morning/</guid><description>Eight screening rounds in one day to make a home feel like a home, right down to a bag that shouldn&apos;t be near an exit.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The Cradle becomes a real village</title><link>https://baltasomnia.com/vexalia/diary/2026-07-14_the-cradle-becomes-a-real-village/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-14_the-cradle-becomes-a-real-village/</guid><description>The street was literally flying, four meters off the ground, because of one default Unity raycast setting.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Dungeons, runes, and the stone town</title><link>https://baltasomnia.com/vexalia/diary/2026-07-13_dungeons-runes-and-the-stone-town/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-13_dungeons-runes-and-the-stone-town/</guid><description>After a three-day break: creature legs finally move on their own, and the tamer&apos;s bond shows up on the body for the first time.</description><pubDate>Mon, 13 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The mirror finally reflects</title><link>https://baltasomnia.com/vexalia/diary/2026-07-08_the-mirror-finally-reflects/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-08_the-mirror-finally-reflects/</guid><description>The character mirror had been rendering pitch black since the day we built it, and we nearly lost a save file finding out why.</description><pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The living world, and the first trailer</title><link>https://baltasomnia.com/vexalia/diary/2026-07-07_the-living-world-and-the-first-trailer/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-07_the-living-world-and-the-first-trailer/</guid><description>Weather, day and night, three training minigames, and a 63-second trailer we cut from our own recordings.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The day the world got big</title><link>https://baltasomnia.com/vexalia/diary/2026-07-05_the-day-the-world-got-big/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-05_the-day-the-world-got-big/</guid><description>The world map grew four times in one sitting, and we finally figured out why our NPCs didn&apos;t look human.</description><pubDate>Sun, 05 Jul 2026 00:00:00 GMT</pubDate></item><item><title>First playable, and the voxel pivot</title><link>https://baltasomnia.com/vexalia/diary/2026-07-04_first-playable-and-the-voxel-pivot/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-07-04_first-playable-and-the-voxel-pivot/</guid><description>We threw away two AI-generated creature models for one honest reason: fusion needs parts, not a smooth mesh.</description><pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The project is born</title><link>https://baltasomnia.com/vexalia/diary/2026-06-24_the-project-is-born/</link><guid isPermaLink="true">https://baltasomnia.com/vexalia/diary/2026-06-24_the-project-is-born/</guid><description>Three days of pure code and no screenshots: the lore, the elemental chemistry, the combat engine, before anything had a shape.</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate></item></channel></rss>