Vexalia
A voxel creature-collection RPG where fusing your creatures visibly reshapes them forever, and the lineages you raise help rebuild a broken world. Everything below is free to use in coverage.
Fact sheet
- Developer: BaltaSomnia (solo, Madeira, Portugal)
- Engine: Unity 6 (URP)
- Platforms: Steam first; Android & iOS planned
- Genre: Creature-collection RPG / civilisation rebuilding
- Status: Pre-alpha, Arc 1 fully playable
- Release window: TBD
One-line pitch
Vexalia is a voxel creature-collection RPG where fusing your creatures visibly reshapes their bodies forever, and the creatures you raise help you rebuild civilisation itself.
Contact
What makes it different
- Fusion you can see, forever. Fusing a donor into a host grafts real body parts onto the host's voxel model, wings, shells, tails, glowing markings, and it stays that way everywhere, exploration, battle, menus.
- Creatures with lifespans. Every Vex ages through six life stages, Hatchling to Ancient, changing size, learning rate, and role.
- Your creatures rebuild civilisation. Materials plus the right Vex plus an experiment unlocks a technology; the settlement grows through five tiers, campfire to city.
- A political overworld. Twenty nations on a walkable world map, some free, some occupied by the Ember Conclave, with liberations the player personally triggers.
- Everything happens in-game. No pre-rendered cutscenes; discovery moments and the opening sequence are staged live in the engine.
Opening sequence
There is no cut trailer yet, a new one is in production. This is the game's in-engine opening, splashes included.
Downloads
Licence: free to use in articles, videos, and streams about Vexalia, no permission needed. Please don't alter the logo or present it as your own work.
Real gameplay screenshots are still in production and review, none are included here yet rather than shipping placeholders.